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 Fake players spamming or protocol violation

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AutorMesaj
CoreeN

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Utilizator Utilizator : 08/11/2014
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MesajSubiect: Fake players spamming or protocol violation   Sam Dec 27, 2014 10:12 pm

Modalitatile de flood asupra unui server de Counter-Strike 1.6 s-au intensificat iar dproto (modulul ce ne transforma serverul in nonsteam) este din ce in ce mai agresiv, de multe ori chiar generand efecte nedorite, precum cele mentionate in titlul acestui tutorial, din ce am observat aceste "false-positives" apar doar la anumite moduri de server si indeosebi cand serverul are jucatori cu ping +300.
Pentru dezactivarea functiei de urmarire a jucatorilor falsi vom modifica fisierul dproto.cfg dupa cum urmeaza:
Cod:
# ========================================================
# ATTACKS SUPRESSION
# ========================================================

# FakePlayers_ConnectInitiationCheck (seconds)
# Sets the time, in seconds, in which client should initiate
# game session (in other words, send the "new" command) after it has
# been connected. If client did not initiated game session, it will be marked as
# fake and kicked.
# Default is 6 seconds.
# Use 0 to disable this check.
FakePlayers_ConnectInitiationCheck = 0

# FakePlayers_ClientValidationCheck (seconds)
# Sets the time, in seconds, in which client should answer to random unique command
# sent by server. If client did not answered for this command, it will be marked as
# fake and kicked.
# Default is 8 seconds.
# Use 0 to disable this check.
FakePlayers_ClientValidationCheck = 0

# FakePlayers_AntiReconnect (0/1)
# Enables detection of fakeplayers that reconnects quickly (every < 10 seconds)
# before fake players checks have completed.
# This check will work only if FakePlayers_ClientValidationCheck and
# FakePlayers_ConnectInitiationCheck are enabled.
# Default is 1 (ON).
FakePlayers_AntiReconnect = 0

# FakePlayers_CommandsOrderCheck (0/1)
# Enable commands order checking on the start of initiated connection
# Default is 1 (ON).
FakePlayers_CommandsOrderCheck = 0

# FakePlayers_BanTime (minutes)
# Dproto will ban IP spamming fakeplayers for time (in minutes) specified in this variable
# use 0 for permanent ban
# use negative vaules to disable ban (fake players will only be kicked)
FakePlayers_BanTime = -1


Ulterior, restart la server DIN panoul de control ... schimbarea de harta nu reincarca configuratia si nici executia fisierului din RCON, este imperios necesara restartarea serverului pentru aplicarea configuratiei. Banurile date de dproto NU se stocheaza in fisierele locale ci in memorie, asadar restartarea serverului va debloca si tabela proprie de ban.

ATENTIE: dezactivarea acestei functii iti lasa serverul vulnerabil la atacuri cu boti.
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